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War of Wizards - Copyright WoW Games 1996-2003

Worlds Heading.

The Proving Grounds

The Universe of the Gods of WoW is vast. Between the Universes' numerous worlds, jump the wizards. Beings of great power, looking for a world a people who can be lead to global domination. The 'Dimensional Jump' spell is the vehical of the wizards, used to seek worlds to conquer. While great knowledge and power are required to cast this complicated incantation, the key element is an artifact, created by the Gods themselves at the dawn of time. The Trans-Dimensional Amulets are objects prized above all else amongst wizards.

Years of study have brought you to a level of competency where the Dimensional Jump spell is within your reach. With it you can escape this minute world in which you dwell to meet and challenge others from across the Universe, eventually claiming a kingdom worthy of your power. First though you must rally your subjects to help you claim a Trans Dimensional Amulet from the heavens where they rest in the 'Shrine of Passage'. Rumour has it that the only way to reach the Astral home of the amulets is through the monster riddled Under Tunnels.

The time has come to turn your home city and its people into a force capable of reaching the Shrine of Passage and returning its treasure to you. First this world, then the Universe.


The Halflings are a joyful race of small demi-humans. Known for their lack of height and hairy toes, Halflings form together in towns known as shires. The relaxed life style of the Halflings can be vigorously defended when threatened. Halfling slingers and pony riders may quickly be gathered to repel any unwelcome visitors. The major Halfling shire of your world is Halfling Hollow.

HALFLING HOLLOW - The Halflings of the Hollow are farmers in a peace loving community. The Hills provide shelter from both the elements and enemies alike. The center-piece of this small shire is the Town Hall where the towns Mayor Mariso Redbottom resides. The mayor runs what is an efficient yet laid back community. Having survived many centuries the robust Halflings may be considered strong, even if not in physical strength.


Hill Dwarves are renowned everywhere for their skill as weapon smiths. The short stocky race also has a passion for forging the earth's minerals into many types of objects and artifacts. The only sizeable population of Hill Dwarves is in the town of Hillsdale.

HILLSDALE - Hillsdale is a large settlement of Hill Dwarves sitting on the ridgeline of a vast set of rolling slopes. They are spend their days molding the minerals below into object of great beauty.


The High Elves are the most ancient and noble race of the Nation. Long flowing blond hair, sharp facial features and a slight build are the characteristics that make this race stand apart. The architecture of the Elven cities is something many a traveler has journeyed to see in times of peace.

GLIMALISA - These High Elves attempt to live a simple existence. The forest provides all they need for their fair city. They work hard to preserve their home terrain and believe they will be rewarded for their service to nature by the protection their forest gives them.


Minotaurs are clearly one of the most fearsome races in existence. Their culture revolving around the warriors ensures only the strongest survive. Standing 8 to 10 feet tall with a bull's head atop a tort human torso they intimidate any they meet in battle. The major Minotaur city is Boars Gate.

BOARS GATE - Although the deep ravine in which this city sits does not offer much of a strategic advantage in defense, it is a perfect barrier protecting the city from the elements. The gale force winds of the region, rush across the mountains surface ripping most unprotected objects from the ground. The minotaurs are hardy enough to survive the harsh conditions but are ready to fight their way throguh anything in service of their master.


These evil creatures are renowned for their ruthlessness and lack of compassion.

GARNLASH - The Orcs of this city have been forced to fight amongst themselves for too long. With stong leadership the great warriors emerging through their ranks will leap at the chance to branch out into the caverns below, and beyond.


The Sandpeople are a mysterious race of desert dwellers. Few know how they survive in such a barren environment or how their society functions. The only contact others seem to have is having caravans raided under the cover of sand storms. These people seem to appear and disappear into the sand itself.

NAZIR - Amid the dunes of deserts sands lies Tunisla. Disguised by the haze, the low buildings are difficult to see until already inside the town. Many travelers discover this city when it is all to late. The people of this area know all the oasis's and caves in the region which allows them to live in the harsh environment.

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